This study focuses on the development of an online inertial mirror descent algorithm for characterizing a novel class of
averaged ε-Nash equilibrium in a class of non-cooperative multiplayer games with dynamic strategies in continuous time.
Each player’s dynamic strategy is subject to constraints defined on a compact and convex set. Using the Tanaka-Yokohama
formula, which characterizes the Nash ε-equilibrium, the strategy is determined for each player in the dynamic game. The
Min–Max property of this function confirms the existence of the Nash ε-equilibrium. The algorithm design employs the
Legendre–Fenchel transform and a selected proxy function to facilitate the inertial mirror descent approach for the averaged
trajectories of the game dynamics. This transformation is instrumental in proving the convergence to the Nash ε-equilibrium
with a rate of O(t−1). In addition, various proxy functions are proposed and analyzed for their effectiveness in constructing
the online inertial mirror descent algorithm. A numerical example contributes to evidence of the application of the mirror
descent algorithm presented in this study, considering two players with a state of three components each. A particular selection
of a proxy function characterizes the existence of the Nash ε-equilibrium.