On the plane, we consider the differential game of two identical pursuers against
three consistently evading players (targets) forming a coalition. Players' movements are simple.
The speed of the pursuers is limited to one, the speed of the targets is limited by a given
constant of less than one. At the beginning of the game, the pursuers and targets are localized
at two different points on the plane: the pursuers are at a certain point P0, and the targets
are at a point E0. A game is conducted with complete information. The task of the pursuers
is to pinpoint all the targets in the shortest possible time. The task of evading players is the
opposite.