Possibilities of introducing information technologies in training and business games as
promising formats of realising an educational process, enabling formation of the seventh technological stage
by means of acceleration of knowledge acquisition and mastery of new experience, have been considered.
Such form of education is defined as a kind of organising production of means of production of an
intellectual product based on cognitive activity. Formation of knowledge has been considered as parallel
supplying of information on a special discipline and formation of priorities of its importance for a future
citizen and specialist possessing creative thinking. Dialogue technologies, in the course of which the
interactions of a learner and a teacher are realised, have been proposed as one of the ways of such parallel
solution. Regulation of effectiveness of the educational process in the real time mode has been suggested to be
conducted with the help of intensifying an operative feedback. It has been demonstrated that the use of
interactive tools in studies motivates students for harmonious perception of information. An interactive form
of organising cognitive activity has been proposed as a form that enhances the productivity of interaction
among participants of the educational process, which is determinative for information flow maximization
under economic limitations. Comfort of training conditions has been determined as an important factor of
understanding by participants of the educational process of their own progress, as well as awareness of their
intellectual competence.